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Simulated Robots
Until recently, if you wanted to test a robot design, you had to build a prototype. However, building a prototype is a labor intensive process and can be expensive as well. In recent years, though, increasingly sophisticated prototyping software is allowing researchers to simulate and test robot designs virtually. Virtually-enabled telerobotics is used in to enable humans to do work in dangerous environments such as: outer space; areas with chemical or living hazards; combat zones; oil fields; and under the sea. Virtually-enabled automation is also useful for macro-scale activities (such as mineral extraction, earthmoving, and building design) and tiny-scale activities (especially microsurgical operations, nanomanfacturing, genetic engineering and virtual biology). Virbots are used for cyberspace uses. There is unique discussion at application of haptics technology to virtual reality of related VR material.
Telepresence Virtual Reality is the use of Virtual Reality applied science to enable people to be in one physical place and yet function as if they were in a second, distant real-world location. Telepresence is different from pure or mixed reality because the Virtual Reality may be transparent to the participating human. Virtual reality becomes a means, not an end. It serves as a way to "be" in a different place absent traveling there. The participating human only consciously interacts with real world places. Category #3 virtual reality is helpful for remote conferencing, telemedicine, virtual tourism, virtual property tours, and exploration of dangerous environments (underwater, investigation of outer space, etc.). Also making virtual environments appear real has more info.
State-of-the-art distant sports viewing may now be large-screen, high-definition television, but the day will come when Virtual Reality (VR) engagement in sports games will make today's big-screen TV's seem like the 14" black and white sets of old. Future sports enthusiasts will not just zoom in on key plays, but also see them from rotating, 3D perspectives. As VR applied science is applied to athletics watching, the boundaries between viewing genuine sporting events and high-level sports video games may mesh. real world behavior for virtual objects provides additional information on this topic.
Computer-assisted directional assistance for automobiles is much less high-performance than that for flight. Few car systems use VR applied science at this time, but this may change with increased computer power and use of high applied science in automobiles. As a source for unique material, see bidirectional interaction between humans and computers .
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